Controls: Arrow keys to move

Note: If you cannot see the black bars on the left and right sides of the game window then view in fullscreen and sound should be on as it provides information.

This project aims to highlight the importance of accessibility options in games, this project specifically is focusing on deaf/hard of hearing options by simulating how an important mechanic is generally perceived (in this case the barely visible goal's position is indicated by sound) and what that mechanic would be perceived by a deaf/hard of hearing person by removing the audio cues. I then present a visual alternative using changing colors to indicate the goal's position instead of sound.

The original version of this project had a physical component, an Arduino micro-controller, that was responsible for the audio and visual feedback. This version was edited to be entirely digital and added a cue for when the goal has been touched, which was not present in the original version.

Credit: sound used is hint.wav by dland (https://freesound.org/people/dland/sounds/320181/).

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